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Bad Guys at School offers a sandbox-style experience set within a school environment where players can choose between two very different roles: the mischievous student or the authority-driven teacher. The game’s open-world structure allows for both structured missions and complete freedom, giving you control over how much chaos—or order—you want to create. Whether you’re staging elaborate pranks or patrolling the halls to maintain discipline, every decision shapes the day’s events.

Role-Based Gameplay

As a student, you have the freedom to bend and break the rules. This can mean organizing pranks, causing distractions, or finding creative ways to disrupt the flow of classes. Playing as a teacher flips the dynamic—you’re tasked with stopping troublemakers, managing order, and reacting to unpredictable disruptions.

Interactive World and Mechanics

The school setting is rich with interactive objects, from sports equipment to vehicles parked outside. You can use these tools to your advantage, whether for completing objectives or simply experimenting with the environment.

  • Mission Variety: Ranging from stealthy mischief to full-scale mayhem.
  • Interactive Objects: Almost everything in the school can be used creatively.
  • Sandbox Exploration: Ignore objectives and make your own fun.
  • Dynamic NPCs: Other characters react to your actions in real time.
  • Role Switching: Experience the game from both sides of the conflict.

Freedom and Replayability

Bad Guys at School thrives on improvisation. You might stick to the story-driven missions for a more structured experience, or completely ignore them to create unpredictable events. The freedom to switch between causing chaos and enforcing order gives the game strong replay value, as each session can feel entirely different depending on your chosen approach.

With its mix of structured goals and freeform mischief, Bad Guys at School captures the fun of bending the rules—or trying to enforce them—in a lively, interactive setting. It’s a playground for creativity, strategy, and occasionally complete disorder.